Job-Nr. 68801570
TG
Environment Artist (m/f/d)
Techtive Games GmbH vor 1 Wochen
VollzeitHybrid
StandortBerlin, Berlin
- Create high-poly and low-poly models for environmental objects — with a clear focus on architecture: modular building kits, structures, and props
- Overhaul and optimize our existing asset kits: consolidate materials, reduce poly counts, and bring everything to a consistent, performant standard
- Create assets for bespoke landmark locations — the kind of places players remember
- Design with modularity and reusability in mind, so our world artists can build more with less
- Rework existing vegetation and natural assets to a cleaner, more maintainable standard where needed
- Work from photo reference and concept art to hit a believable, grounded look
- Produce clean, efficient UVs and game-ready assets that respect the technical limitations of a large open world
- Work closely with World Art, Level Design, and Tech Art to ensure requirements are met
- Help troubleshoot and fix problems as they arise, from a visual, technical, and production perspective
- Previous experience on professional game projects
- A portfolio with clear examples of your own asset production — not just set dressing or kit-bashed scenes. On team pieces, tell us exactly which parts you made yourself; we do check.
- Solid experience building modular asset kits, and a real understanding of how worlds are constructed from them
- Strong modeling skills and experience in a major 3D package (Blender, Maya, 3ds Max)
- Sculpting experience with software like ZBrush
- Good understanding of the PBR material pipeline
- Solid grasp of baking and texturing using the Substance Suite and Photoshop
- Basic knowledge of shader creation
- Ability to resolve issues from a visual, technical, and production perspective
- Strong communication skills — you can articulate ideas and questions across departments, and give and receive constructive feedback
- We’d appreciate a link to your Steam profile, so we can get a feel for where your interests lie and where they overlap with ours
- Fluent spoken and written English
Bonus Skills
- Proficiency with Unreal Engine 5
- Knowledge of foliage creation
- Experience with procedural workflows (e.g. Houdini)
- Experience working on open world games
- Experience working in an indie or small team environment
Working Model
- Fully remote
- Freelance, with a full time option for candidates based in Germany
- Flexible working hours with a strong focus on ownership and trust
- Direct collaboration within a small, focused team Benefits
- Work on Ardem, a highly anticipated survival game — and help set a new benchmark for the genre you love
- Small team with high impact, results-driven mindset and fast decision-making
- High ownership and creative freedom — shape the world, don't just fill tickets
- Flexible working hours (results > green dots)
Über den Arbeitgeber
TG
Techtive Games GmbH
Unternehmen · Berlin
1
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