Job-Nr. 8352657
NG

Senior Manager, Interactive World Model Platforms (m/f/d)

NVIDIA GmbH vor 2 Wochen
VollzeitSenior
StandortGermany, Munich
  • Scale the engineering team building NVIDIA's interactive world-model platform across OmniDreams, FlashDreams, AlpaSim technologies.
  • Establish the production engineering path for interactive world models in AV, rendering, robotics, and simulation.
  • Build the architecture and processes needed to turn fast paced research into reliable developer-facing software.
  • Own product and engineering excellence: performance, scalability, reliability, developer experience, CI/CD, and release management.
  • Partner with research, simulation, rendering, and AV teams to translate world-model breakthroughs into production-ready platform capabilities.
  • Grow the open developer and research ecosystem around NVIDIA's world-model stack.
  • Demonstrated research or applied innovation in world models, video diffusion, neural rendering, Gaussian splatting / NeRFs, neural reconstruction, neural shading, simulation, robotics, or AV.
  • Technical fluency in the ML primitives behind interactive world models, including diffusion or flow-matching models, autoregressive / causal video generation, self-forcing or causal-forcing style training, Gaussian splatting, NeRFs, and neural reconstruction.
  • Demonstrated experience turning research-stage systems into dependable, scalable products.
  • 12+ overall years experience, 5+ years leading teams.
  • Bachelors degree or equivalent experience.
  • Results-focused leadership: you build the process, hit the dates, and hold the quality bar.

Ways to stand out from the crowd:

  • Experience adopting Gaussian splats, NeRFs, neural reconstruction, neural shading, or other advanced rendering techniques for AV, robotics, simulation, synthetic data, or production rendering workflows.
  • Hands-on experience building, adapting, or deeply evaluating world models, video generation systems, neural rendering systems, Gaussian splatting / NeRF pipelines, or neural shading techniques.
  • Experience moving from earlier neural rendering approaches, such as NeRFs or Gaussian splatting, toward generative world models for interactive simulation, rendering, robotics, or AV.
  • Published or peer-recognized work advancing the state of the art in world models, neural rendering, generative simulation, video generation, or production ML infrastructure.
  • Experience building developer ecosystems or research communities around open-source projects.

Über den Arbeitgeber

NG
NVIDIA GmbH
Unternehmen · Germany, Munich
2
offene Stellen
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